Chinese Rummy Card Game

2021年11月6日
Download here: http://gg.gg/wh7g8
Introduction
In this large group of draw and discard games, the object is generally to improve one’s hand by forming it into sets of matching cards (usually groups of the same rank or sequences in a suit). The basic move is to draw one (or more) cards from an undealt stock or from the (face up) discard pile, possibly meld a set or sets, putting them face up on the table, and then discard a card.
Rummy games seem to be ultimately of Chinese origin. Although they are now widepread throughout the world, games of this sort were unknown outside the orient until the twentieth century. David Parlett’s History of Gin Rummy, originally published on the Game Account site, also includes some material on the history of Rummy games in general.Basic Rummy Games
Rummy is a classic cardgame where the objective is to be the first to get rid of all your cards, by creating melds, which can either be sets, three or four cards of the same rank, e.g. H8 S8 D8, or runs, which are three or more cards of the same suit in a sequence, e.g. More commonly, there is a version of Shanghai that is a contract rummy game. These are not to be confused and are different games entirely. For more information about rummy card games, click here. The game is suited for anywhere between 3 and 5 players, although 4 is optimal. The game of rummy begins by drawing cards to select the dealer. This is the player with the highest card. The order is as follows: Joker, Ace, King, Queen, Jack, 10, 9, and so on. If cards of the same value are drawn, suits are used to determine the dealer, in the order spades, hearts, diamonds and clubs. The dealer gives himself 14 cards,. Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game. The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to. The game also uses a joker that can be used as a substitute to any card that the player desires. With this type of Rummy, there are three popular variants, known as pool rummy, deals rummy and points rummy. Pool Rummy: When playing 101 pool rummy, you must ensure that your players make more than 101 points.
Here the aim is simply to form your whole hand into sets as soon as possible. When someone succeeds in this and goes out, the other players may lose a fixed amount, or may be penalised according to the number of unmelded cards they have left.
*Kaluki (Europe / North America)
*Three Thirteen (North America)
*Crazy Rummy (aka Lamsees, Beanie, etc.) (North America, UK)
*Scala Quaranta (Italy)
*Vazhushal (Wipe) (southern India)
*Proter (Sri Lanka)
*Marriage (Nepal)
*Hand (Jordan and Palestine)
*Loba de Menos (Argentina)
*Seven Bridge (Japan)
*Umtali (Zimbabwe)
*Rummikub® (American style) (played with numbered tiles)
*Tres y Dos (Dominican Republic - the aim is to collect a full house - triplet and pair - in your 5-card hand)Conquian group
In this group of games, which are possibly ancestral to all western rummy games, the objective, as in western rummy, is to complete a hand consisting entirely of valid combinations. However, the draw and discard mechanism is somewhat different. Cards drawn from the stock or taken from the discard pile are never added to a player’s hand. A player can take the last discard only by immediately using it in a meld, which is exposed on the table. The alternative is to turn over the next card from the stock and place it on top of the discard pile to be used in the same way. Asian Rummy Games
Like Western basic Rummy games these are draw and discard games in which the aim is to go out by forming your whole hand into sets. The Asian games are played with a variety of different types of cards and tiles, and the nature of the sets needed to form a complete hand varies from game to game. In some cases it is possible to claim a player’s discard out of turn if you need it to complete a set. In some games, some sets or hands are more valuable than others, so that the amount won by the player that goes out depends on the quality of the winning hand.
*Si Se Pai (played with Chinese chess cards)
*Quan Dui (played with Chinese money cards)
*Kap Tai Shap (played with Chinese dominoes)
*Jjak-mat-chu-gi (played with Korean dominoes)
*Ta Dou Ta Doi (played with Chinese Chess pieces)
*Mah Jong (played with Mah Jong tiles, which are a type of money cards)
*Cuajo (played with Spanish cards)
*Okey (played in Turkey with numbered tiles)
*Joker Karo from Sumatra is unusual in that no cards are drawn or discarded during the game but all are dealt to the players at the start.Contract Rummy Games
The object is the same as in Basic Rummy, but in each deal, each player’s first meld has to conform to a pre-determined contract. Generally, the contract becomes more difficult through a series of deals.
*Caribbean Kalooki, South African KalookieManipulation Rummy Games
Again the aim is to get rid of all your cards by melding them. The distinctive feature of these games is that when melding, you are also allowed to rearrange the existing melds on the table to form new melds incorporating cards you add from your hand.Knock Rummy Games
In these games, you do not necessarily have to form all your cards into sets to go out. You go out when you think that the value of your unmatched cards (deadwood) is less than that of the other players. If you are right you win, but if another player can do better you are penalised. Examples of this type are Gin Rummy and Tonk.Meld Scoring Games
In this type of game positive points are scored for melds. There is still an advantage in going out, but it is also necessary to consider gaining points by making valuable melds. 500 Rum and Mah Jong are games of this type.
*500 Rummy (or Rummy 500)
*5000 Rummy (a North American game with many alternative names, in which players are dealt different numbers of cards, determined by the first card each receives)
*Argentinean Loba de Mas
*Banakil, a game played Jordan and Palestine.
*Okey 101, a Turkish game played with numbered tiles.
*Arlington and Fortune Rummy
*Si Se Pai (four colour cards)
*Romanian Tile Rummy (played with numbered tiles)Canasta Group
This is a particular type of Meld Scoring Rummy with special bonuses for melds of seven cards, known as Canastas.
*Canasta (classic and modern American)
*Canastone (a three deck Canasta game from Italy)
*Hand and Foot (American Canasta variant in which each player having played through their original hand picks up a second nad called the ’foot’)
*New Canasta ( a Hand and Foot variant)
*Pennies from Heaven (Hand and Foot variant with a special score for a canasta of Sevens)
*Samba (Canasta variant with sequence melds)
*Burraco (Italy), Buraco (Brazil) and Burako (Argentina) (Canasta variants featuring sequence melds and a second hand when the first has been played)
*Biriba (Greece) (also includes sequence melds and a second hand of cards when the first has been played)Rummy Web Sites
Rules for various Rummy games are available at Randy Rasa’s Rummy-Games.com
Rummy.ch is a German language site offering rules for many rummy games, strategy articles, reviews of online rummy sites and a forum.Rummy Software and Online Games
At Game Duell you can play Rommé (German) or Rami (French) online for fun or real money: they offer a variant using two decks and 6 jokers, in which a player’s first meld must be worth at least 40 points.
Special K Software has software to play many of the games in the Rummy family. This includes Gin Rummy, 500 Rummy, Oklahoma Rummy, Michigan Rummy, Boat House Rummy, Pinochle Rummy, Kaluki, Round the Corner Rummy, One Meld Rummy, Wild Card Rummy and Indian Rummy. This software is available atwww.specialksoftware.com.
Randy Rasa’s Rummy-Games.com has reviews of many rummy software packages and on-line servers, as well as rules for various rummy games.
Links to other software for particular types of Rummy will be found on the relevant pages.Ultimate Guide to Rummy (aka ’Rum’)
Rummy is one of the most popular classic card games in the world. Often referred to as ’basic rummy” or ’traditional rummy,” or just ’Rum,’ it’s easy to learn and play once you get the hang of it. Though it’s a simple game, playing rummy is exciting and there’s a decent amount of skill involved.How to Play Rummy: Rules & MorePlayers and Decks
Rummy is played with 2-6 players. It is played with a standard 52-card deck and aces are low.Dealing
Players take turns dealing when playing a two-player game. When playing with three or more players, whose turn it is to deal rotates clockwise every round. The player who deals first is chosen at random and how many cards dealt to each player depends on the total number of players.
*2 players: 10 cards each
*3-4 players: 7 cards each
*5-6 players: 6 cards each
The dealer deals cards one by one then begins the discard pile by placing the following card face-up in the middle of the table. The dealer then places the rest of the deck face down next to it, forming the stock. Players then are permitted to look at their cards and sort them.GoalHow To Play Chinese Rummy Card Game
The goal of Rummy is simple: get rid of all your cards first.
Players can rid their hand of cards in three ways: they can meld, lay off, and discard.
*To meld, a player takes multiple cards from his or her hand and places them face-up on the table. That combination of cards then stays there. Melding is the quickest way to get rid of cards.
*Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy.
*A set, book or group is 3 or 4 same-ranking cards.
*Example: 10 of spades, 10 of diamonds and 10 of hearts
*Example: 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts
*A run or sequence is 3+ consecutive cards of a matching suit. Consecutive cards of different suits do not constitute a valid sequence.
*Example: 3 of spades, 4 of spades, and 5 of spades
*Example: 9 of hearts, 10 of hearts, Jack of hearts, and Queen of hearts.
*To lay off, add cards in your hand to already-existing melds.
*Example: To a set of a 10 of spades, 10 of diamonds and 10 of hearts, a player could add a 10 of clubs.
*Example: To a run of a 3 of spades, 4 of spades, and 5 of spades, a player could add a 2 of spades to the beginning or a 6 of spades to the end.
*However, players may not rearrange any melds as they lay off.
*Example: If a set of the 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts and a run of the 3 of spades, 4 of spades, and 5 of spades are both on the table, a player couldn’t move the 6 of spades from the set to the run in order to lay down a 7 of spades.
*To discard, put one of your cards in your hand face-up on the discard pile. Players signal the end of every turn by getting rid of a card in this way.
Once a player has laid down all of his or her cards, the other player’s cards are totaled up and added to the previous round’s total. The rounds continue in this manner until one player reaches or goes over a target score and the rummy game is over. Then, the player with the lowest score wins.Play
Players take turns, rotating clockwise, starting with the person to the left of the dealer. In a two-player game, players alternate turns.
Each turn includes the following, in this order:
*Drawing. Each player must start his or her turn by adding a card to his or her hand. Players can choose to take the first card from the discard pile or the stock pile.
*Melding. After beginning his or her turn by drawing a card, a player may lay a valid set or run down if he or she has one. Players can only put down one meld per turn (see Variations of Play). (Melding is optional)
*Laying off. After melding, players can add on to runs or sets already melded by any player. Players can lay off as many cards per turn as they’d like. Laying off is optional as well.
*Discarding. To signal that his or her turn is over, a player must discard a card from his or her hand to the discard pile. If a player picked up the card from the discard pile at the beginning of his or her turn, that player may not discard the same card in the same turn.
When the stock runs out, the discard pile is shuffled, turned face-down and the top card is turned face up next to it. Play continues. (See Variations of Play for alternate practices)
The round immediately ends when a player gets rid of all cards in his or her hand, or ’goes out.” That player wins the round.ScoringChinese Rummy Card Game Rules
Once the round ends with a player going out, total up the other players’ cards as follows:
*Kings, Queens, Jacks, and 10s: 10 points
*Number cards: face value
*Aces: 1 point
The total value of the cards left in each losing player’s hand is recorded and added to the previous round’s total. The points are penalty points.
When any player reaches a previously agreed upon target score (often 100), the player with the lowest score wins. (See Variations of Play for other scoring options)Strategy
Here are some tips and tricks for how to win Rummy:
*Get rid of face cards and other high-value cards. If you can, do so early on in the game. If not, at least do so towards the end when you notice that your opponent is about to run out of cards. This means you’ll run your own score up less.
*Mathematically, it’s easier to make a run than it is to get 3 of a kind. So if you’re forced to discard either a card that could later form a run or one that could be part of a set, it’s better to discard one that could later form a set.
*Pay attention to what your opponent does. If he or she grabs a 10 of spades from the deck, you can bet that they probably either have a 10 already or are trying to complete a run of spades. Do your best to block them from getting rid of their cards!
*Keep in mind that a run can have more than 3 cards in a row. Sometimes, the best way to get rid of cards fast is to form a 5- or 6-card run.
These are just the basics. For more in depth strategy of Rummy, check out White Knuckle.Variations of Rummy
Looking to mix things up a bit? Here are some alternative house rules you can use. Be sure to discuss and decide upon any variations among fellow players before starting a game.Set Number of Rounds
Instead of playing to a target score, players can decide to play to a set number of rounds. In this case, the player with the least amount of points after the set number of hands is the winner.More than One Meld
Some play that players are allowed to lay down any number of melds during each turn. This is a very common variation; be sure that all players are on the same page about how many melds can be played during each turn before beginning a game.
Many also give a player bonus points if he or she goes out in one turn or ’going rummy,” as they call it. When a player ’goes rummy,’ the hand’s score is doubled.Laying Off Before MeldingChinese Card Game Like Rummy
Some don’t allow a player to lay off cards until he or she has laid down a meld. This is also a very common variation.Aces High
The standard rules dictate that aces are only low. Hence, a run of Ace, 2, 3 would count, but a run of Queen, King, Ace wouldn’t. Some let aces count as either low or high. When this rule is implemented, aces count for 15 points rather than 1 point, since they’re more useful.
Even when this rule is implemented, aces can’t be both high and low at the same time, such as in a King, Ace, 2 run. (Some allow these sort of runs, but it’s rare)Jokers
Standard Rummy doesn’t use jokers. Some play that jokers can be used as wild cards that can replace any other card to form sets and sequences. When this rule is implemented, jokers are valued at 15 points and can be used by other players once they’re on the table.Discard Last
Some require players to discard a card even at the end of their last turn. Playing with this rule, a player wouldn’t be permitted to meld or lay off all of his or her cards since he or she couldn’t finish by discarding one.Reusing Discard Pile
In old rummy rules, the discard pile isn’t supposed to be shuffled before being reused as stock. However, this version of play isn’t very fair because without a shuffle, any player who can memorize the discarded cards in order will have a clear advantage. Due to this, most card game books now recommend shuffling the pile before continuing play.
In both instances, using the discard pile as new stock over and over has other disadvantages. If each player hoards cards that other players want, each player could draw from the pile and discard the card he or she just drew. Theoretically, this sort of game could go on forever. To avoid that sort of repetition, players might consider limiting how many times they reshuffle the discard pile per round.
The discard pile is never reused In a variation of rummy called block rummy. Once the stock pile runs out, the game is over and all players score their remaining cards.Scoring
In a common variation of traditional rummy, only the winner scores points after each round. The winner then gets the total number of points from all the cards in the hands of the losing players. When playing this way, the game still ends once a player reaches a target score. The player who reaches it wins the game.
Others play that the winner wins real cash from the losers according to how many points they each have in his or her hand. When playing this way, the game would end after an agreed-upon number of rounds instead of once a certain score is reached.Glossary of Terms
Block rummy: a variation of rummy in which the discard pile is never reused
Book: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in rummy. Also called a group or set.
Discard: to play a card from your hand on top of the discard pile, signaling the end of a turn.
Gin rummy: a popular version of rummy played with two people. Often confused with traditional rummy.
Go out: To get rid of the last card in your hand, to win and end a round
Go rummy: Going out in a single turn by melding or laying off an entire hand.
Group: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in Rummy. Also called a book or set.
Indian rummy: a popular version of rummy from India played with two decks and wild cards.
Lay off: to add one or more cards from your hand to an already-existing meld
Meld: to place multiple cards from your hand face-up on the table. There are two types of acceptable melds in rummy: sets (also called books and groups) and runs (also called sequences).
Rummy 500: a popular version of rummy in which players play to 500 and score according to cards showing and cards in hand
Run: 3+ consecutive cards of a matching suit. Example: 3 of spades, 4 of spades, and 5 of spades. Also called a sequence.


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